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Nature Connectedness in Semi-Public Spaces (2022 – 2023)

Research Group: Situated Art, Design and Technology

Do you feel connected to nature? Feeling connected to nature has many benefits for both your mental and physical well-being. However, our modern environments have become increasingly unnatural and human-nature interaction is very limited for most people. How do we make nature part of everyday life again?

Interactive Game 'Nature's Arcade' | Image: Simone van den Broek

In this research project, commissioned by ‘Avans bouw’, I explored how biophilic design can be implemented in semi-public spaces – specifically, in an academic setting which is used by a wide range of employees, students and visitors. How can immersion in nature be designed into academic buildings, their outdoor spaces and academic practices?

Using a situated approach, opportunities for biophilic design were defined and presented to academic staff and developers and implemented in the new OpenX area of Avans Bredaarrow.

We brought the outside inside, the inside out and implemented active movements into lesson plans.

‘The ultimate goal is to provide people with the information, skills and tools that enable them to improve the quality of their daily lives.’

Simone van den Broek is a researcher within the Situated Art, Design and Technology research group, and a tutor for the Communication & Multimedia Design programme at Avans University of Applied Sciences in Den Bosch. 

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Research Group: Situated Art, Design and Technology

The research group Situated Art, Design and Technology (SADT) focuses on the societal embedding and embodiment of knowledge production that art and design research enables. The conducted research contributes to a deeper understanding of technological developments and their impact on people, society, and the environment, and to the development of situated approaches in the creative sector and beyond. In doing so, it advances a wider acknowledgement of artistic and design research as a mode of knowledge production, one that is grounded in creativity and critical imagination as a way of generating insight into, and intervening in, societal transitions driven by technology. 

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