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Presentation of immersive design methods at EASST4S 2024

Sarah Lugthart and Nina Kramer participated in the EASST4S 2024 conference, held from 16-19 July in Amsterdam. This conference, titled ‘Making and Doing Transformationsarrow,’ focused on the role of Science and Technology Studies (STS) in addressing significant societal challenges through innovative and transformative contributions. The event featured a rich array of panels, workshops, and presentations, fostering interdisciplinary collaboration and dialogue among researchers, practitioners, and policymakers.

NEW CANTERBURY TALES

Image generated with Midjourney and Photoshop by Nina Kramer

 

Sarah and Nina participated in the panel session named ‘Creative Methods in STS: Innovative Perspectives for Citizen Inclusion and Engagementarrow,’ convened by Jussara Rowland, Ana Delicado, and Clara Venâncio. This panel emphasized the importance of public participation, inclusivity, and the ethical considerations of using creative methodologies. The discussions in this panel session highlighted how these methods, like Sarah and Nina’s immersive design methods, can bridge the gap between experts and the general public, fostering a more inclusive and participatory approach to scientific and technological advancements.

 

In their session, Sarah and Nina delved into engaging non-academic audiences through immersive design methods with their research project ‘New Canterbury: Immersive Storytelling as a Design Method for Joint Future Creation‘. The project employs immersive storytelling to create shared visions of future cities, focusing on compassionate communities and harmonious living with nature.

 

Their presentation was well-received, especially their format which featured a live demonstration of a Grand Hearing, with Sarah and Nina portraying fictional citizens of New Canterbury. The Grand Hearing is one of the immersive methods developed within the New Canterbury Tales project. By embodying roles in a fictional 2070 city, New Canterbury, participants explore daily life and community responses to various issues, fostering collaborative and forward-thinking solutions. This method not only facilitates the envisioning of sustainable futures but also promotes active engagement and co-creation among participants.

 

For more details about the New Canterbury project, visit the project websitearrow.

 

This project is funded by CLICKNL, click here for more information about this projects’ PPS Programme Grantarrow.

‘The tacit and embodied knowledge of practitioners about the complex reality of design can provide an important resource to innovate how we learn and teach’

Sarah Lugthart developed ethnographic methods to study immersive XR experiences and explored storytelling as a joint future-creation tool at CARADT. As a PhD candidate at the University of Porto, she blends theory and practice in immersive learning, contributing significantly to digital media and education.

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Research Group: Situated Art, Design and Technology

The research group Situated Art, Design and Technology (SADT) focuses on the societal embedding and embodiment of knowledge production that art and design research enables. The conducted research contributes to a deeper understanding of technological developments and their impact on people, society, and the environment, and to the development of situated approaches in the creative sector and beyond. In doing so, it advances a wider acknowledgement of artistic and design research as a mode of knowledge production, one that is grounded in creativity and critical imagination as a way of generating insight into, and intervening in, societal transitions driven by technology. 

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