‘For me, the iterative design-research process is an exciting journey towards designs that can transform human consciousness.’
Danielle Roberts is a researcher within the Situated Art and Design research group and a tutor at the Communication & Multimedia Design programme at Avans University of Applied Sciences in Breda.
Danielle graduated in Monumental Design and Sculpture at St. Joost School of Art & Design, Breda, in 1993. Towards the end of the 90s she became fascinated by the then emerging internet. She trained as a multimedia developer, going on to develop interactive works for the web and producing CD-ROMs. In addition, she was active for 12 years as a web designer and web developer in her own company.
Danielle is a generalist and has taken university courses in programming, psychology, statistics, nutrition, and Buddhism. Her work as an artist and design researcher is also multifaceted: from data visualisations on paper to interactive installations, from performance to wearables. Measuring and experiencing personal data is central to her projects. Danielle gratuated in 2020 from the Crossover Creativity master’s programme at Utrecht School of the Arts.
Gaining Wisdom through Smart Technologies
This research project is aimed at improving smart technology in the household.
Research Group: Situated Art and Design
Living in cities developed around data and acting within the inscrutable structure of our techno-society demands art and design that can help understand how we relate to these rapidly changing surroundings and to reflect on that relationship. The research group Situated Art and Design responds to this exigency by fostering a situated turn in art and design through a diverse portfolio of interdisciplinary research projects in partnership with academic and cultural partners, as well as with government and industry.Read more
‘People are the product of their relationships with their environment. It’s important to understand how technological developments influence these relationships.’
‘Almost everything I design is based on giving form to the invisible.’
‘‘Understanding how creativity and imagination emerge from interactions with our environment will lead to improved innovation processes, tools and technologies.’’
‘Through an interplay of design and research, the apt questions and necessary tools can be discovered and applied to each research project.’
‘The essence of the situated, cinematic experience of dance lies in the mental interaction where the public becomes co-author.’
‘Could experimental sensory translation of art works improve their accessibility for sensory diverse exhibition audiences?’
‘I’m interested in how we can implement situated learning within design education.’
‘How can the notion of the ‘script’ be used in a situated design practice? ’
‘Attention during interaction is personal, not a given fact.’
‘I’m looking for methods that take people as a starting point.’
‘Getting comfortable with ambiguity enables designers to absorb feedback and use it to make better design choices.’
‘I look at the ways in which citizens can play an active role in shaping their cities, and how new media and technology can contribute to this.’