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Antal Ruhl

Research Group: Situated Art and Design

‘Through an interplay of design and research, the apt questions and necessary tools can be discovered and applied to each research project.’

Antal Ruhl is a researcher within the Situated Art and Design research group and a tutor at the Communication & Multimedia Design programme at Avans University of Applied Sciences in Den Bosch. 

Antal was trained as an industrial product designer at the Hague University of Applied Sciences. After his master’s degree in Media Technology at Leiden University, he focused on conducting research by creating custom interactive tools. Antal also studied at UCLA (USA) Design | Media Arts for two semesters, to further develop his research in combination with his practice in the artistic field. He subsequently specialised in designing and creating interactive installations for events, festivals and brands. 

Antal has worked as a tutor in the Communication & Multimedia Design programme in Den Bosch since 2013. He is responsible for providing courses in the development of interactive installations and research skills. By making use of prototyping techniques such as 3D printing, laser cutting, electronics, and software at an early stage in the design process, a realistic picture of the possibilities can be readily formed. Interaction and testing with users is central to this, and technology only plays a facilitating role. Immediate testing quickly results in improved iterations of the product. Through an interplay of design and research, the apt questions and necessary tools can be discovered, applied and built upon in each research project. 

In addition to his work as a tutor, Antal is an independent product designer and develops interactive installations for various clients.

Tactile Interfaces

This research focuses on an interface that allows you to see’ feeling. 

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Research Group: Situated Art and Design

Living in cities developed around data and acting within the inscrutable structure of our techno-society demands art and design that can help understand how we relate to these rapidly changing surroundings and to reflect on that relationship. The research group Situated Art and Design responds to this exigency by fostering a situated turn in art and design through a diverse portfolio of interdisciplinary research projects in partnership with academic and cultural partners, as well as with government and industry.

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‘People are the product of their relationships with their environment. It’s important to understand how technological developments influence these relationships.’

Michel van Dartel arrow

‘My practice is situated in between different actors, in this shape-shifting middle many things can happen.’

Tara Karpinski arrow

‘Imagination is the key to a strong inclusive society. Artistic work and situated design can contribute to a better understanding of the other.’

Jenny van den Broeke arrow

‘‘Understanding how creativity and imagination emerge from interactions with our environment will lead to improved innovation processes, tools and technologies.’’

Alwin de Rooij arrow

‘Could experimental sensory translation of art works improve their accessibility for sensory diverse exhibition audiences?’

Eva Fotiadi arrow

‘I’m interested in how we can implement situated learning within design education.’

Sarah Lugthart arrow

‘How can the notion of the ‘script’ be used in a situated design practice? ’

Ollie Palmer arrow

‘The ultimate goal is to provide people with the information, skills and tools that enable them to improve the quality of their daily lives.’

Simone van den Broek arrow

‘Investigating the potential of sensory augmentation to bridge the sensory gap between deaf and hearing.’

Michel Witter arrow

‘For me, the iterative design-research process is an exciting journey towards designs that can transform human consciousness.’

Danielle Roberts arrow

‘The essence of the situated, cinematic experience of dance lies in the mental interaction where the public becomes co-author.’

Noud Heerkens arrow

‘Getting comfortable with ambiguity enables designers to absorb feedback and use it to make better design choices.’

Gabri Heinrichs arrow

‘I look at the ways in which citizens can play an active role in shaping their cities, and how new media and technology can contribute to this.’

Barbara Asselbergs arrow

‘Attention during interaction is personal, not a given fact.’

Misha Croes arrow

All people arrow

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